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Mad King Redemption Save Slots and Progress Reset: Guide

Mad King Redemption save slots and progress reset explained: keep your main file, understand the gold exception, and rebuild story unlocks after EA 1.20.

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Understand What Actually Resets

Losing access to a favorite power can make your next dungeon run feel like starting from scratch. Understanding Mad King Redemption save slots and progress reset helps you separate a fresh save from the progression changes introduced with EA 1.20. Here’s how Mad King Redemption save slots and progress reset work, including the gold that survives that update and the objectives you’ll tackle afterward.

The important distinction is between starting another run, creating a separate save, and loading an older file after a progression overhaul. Each affects your experience differently. Multiple save slots let you begin fresh without wiping your main file, while the EA 1.20 progression update resets story progression and unlocks in affected existing saves.

Your gold survives that specific update reset. That exception matters when you return to the Brotherhood and begin working through the new progression structure.

Part of your saveEA 1.20 progression update
GoldPreserved
Story progressionReset
UnlocksReset
Progression structureUpdated with quests, objectives, and new systems

The reset accompanies a substantial change to how rewards become available. Skins, Forbidden powers, passives, and other options now sit within an objective-based unlock system. Brotherhood quests and collectible relics also give you goals beyond simply finishing another fight.

For returning players, an option disappearing after this update does not automatically mean the entire save was deleted. Check your gold balance and visit Seraphina’s archive to see how your file fits into the updated progression system.

Mad King Redemption save slots and progress reset are easier to navigate when you identify exactly what changed. A missing story milestone, an empty slot, and a locked passive require different responses. Check the selected file before making a fresh start or deleting anything.

Use Save Slots to Start Fresh Without Wiping Your Main File

Multiple save slots arrived with the progression and quality-of-life update. Their purpose is straightforward: you can start a fresh game while keeping your main file.

That gives you room to revisit the opening progression without sacrificing the file where you have already spent time building the Brotherhood. The update also introduces clearer Empty and New Game states, plus a cleaner deletion flow.

Use those distinctions deliberately. An empty slot is the place to begin a separate file; an existing slot is the file you should inspect before continuing or choosing deletion.

Your goalWhat to do
Continue your established progressionSelect your existing main file
Begin a separate fresh gameUse an empty slot and its New Game state
Revisit the opening progressionStart in a separate slot while keeping your main file
Remove an unwanted fileRead the deletion prompts and check the selected slot

For Mad King Redemption save slots and progress reset, the key habit is to check the file selection before confirming an action. Slow down on the save screen, especially when switching between continuing and starting fresh.

The distinction also matters when you are experimenting. Use another slot if the experiment involves a completely new progression file. Continue your established file if you want to pursue more objectives within the Brotherhood you have already developed.

Keep a simple note of which slot holds your main game if you regularly switch files. Record its position and a recognizable progression milestone. This is an organizational tip, but it can help you avoid selecting the wrong file when returning after a break.

Starting fresh does not require deleting your main save. Use the separate-slot feature for that purpose and reserve deletion for a file you actually want to remove.

Separate Save Migration From the EA 1.20 Reset

Automatic save migration and a progression reset can sound contradictory. In Mad King Redemption, they belong to different updates with different effects.

EA 1.19.3 adds automatic migration when an older save loads. That build recognizes older save filenames, upgrades them to the current format, and automatically saves the migrated result. It also corrects a biome completion issue associated with Baron Morgrim runs.

The later EA 1.20 progression overhaul changes story and unlock data. Its reset preserves gold while removing story progression and unlocks.

UpdateSave-related changeWhat it means for your file
EA 1.19.3Automatic migration on loadOlder saves are upgraded to that build’s format
EA 1.19.3Biome completion correctionAddresses Biome 1 results recorded under Biome 2 after Baron Morgrim runs
EA 1.20 progression overhaulStory and unlock resetAffected files lose those progression categories
EA 1.20 progression overhaulGold preservationExisting gold survives that reset

For Mad King Redemption save slots and progress reset, match the behavior to the update involved. The migration introduced in 1.19.3 preserves progress for that build; it does not cancel the later progression overhaul.

This helps explain why an older save can still load while showing fewer unlocked options. Successfully loading a file and retaining every progression category are separate outcomes.

If something looks wrong after updating, write down your game version, selected slot, gold balance, and the specific missing milestone or unlock. For a room-related problem, include the room, hero, and game mode as well.

Give the developer a concrete comparison: what you had before, what appears afterward, and whether the issue happened during loading, a run, or file selection. Keep the existing file while investigating so you retain the affected progression state.

Rebuild Unlocks Through Seraphina and the Brotherhood

After the EA 1.20 reset, use Seraphina’s archive to orient yourself. The Unlock Panel shows what you have earned and what remains available to pursue, with objectives completed across runs.

This changes the rhythm of progression. You are working toward particular rewards instead of expecting every previously accessible option to appear immediately.

Some content in the launch build was temporarily available for testing before the Unlock Panel became active. With the objective system live, progression determines access to skins, powers, passives, and more.

Progression featureHow it worksYour next action
Unlock PanelRewards are tied to objectives across runsCheck an objective before entering the dungeon
Seraphina’s archiveDisplays earned and remaining unlocksReview your reward status
Relic collectionHas a dedicated tab in Seraphina’s UIInspect your collection as you discover relics
Brotherhood questsAdd quests, dialogue, and story eventsFollow the encounters you find during play
Brotherhood shopOrganizes permanent upgrades into Tiers 1–4Review available upgrades and locked tiers

When dealing with Mad King Redemption save slots and progress reset, turn the reset into a short progression checklist. Pick an objective shown in the archive, pursue it during your next run, and review your progress afterward.

Keep that checklist specific to what the game displays. Write down the reward you want and its listed requirement. That gives each attempt a purpose, even when the dungeon layout changes.

Put Preserved Gold to Work Deliberately

The Brotherhood shop groups permanent upgrades into four tiers. Review the available purchases alongside the unlock objectives you are pursuing, then spend with that goal in mind.

Gold also has another use: rerolling Forbidden powers at the Mad King. The price starts at 25 gold and doubles with each use in the room. Successive rerolls therefore cost 25, 50, and 100 gold.

Watch that rising price before accepting another reroll. Decide how much you are willing to spend in the room, particularly when you also want to buy Brotherhood upgrades.

Revisit the Hub After Major Victories

Major biome clears change the Brotherhood through new scenes and story moments. Return with an eye on dialogue and quest activity as you advance.

Check Seraphina’s relic tab alongside the Unlock Panel. Those systems track different parts of progression, and reviewing both helps you choose what to pursue next.

The victory flow also provides a useful review point: outcome, statistics, unlocks, and recap. Read through it to see the rewards associated with the completed run before setting your next goal.

Recognize Checkpoints, Run Endings, and Content Locks

Mad King Redemption save slots and progress reset also involve another distinction: a setback inside the dungeon is different from losing story progression in an update.

EA Patch 2 introduces checkpoint recovery for many falls. Instead of immediately ending the run, affected falls return the hero to the latest activated checkpoint with a health penalty.

The default penalty is 20% of maximum HP, configurable per trigger. Kill zones support checkpoint respawning, scene reloading, and the legacy instant-death behavior, so the checkpoint change does not turn every hazard into a harmless mistake.

SituationEA Patch 2 behavior
A fall using checkpoint recoveryRespawn at the latest activated checkpoint with a health penalty
One co-op player falls while the partner survivesFallen hero respawns beside the surviving partner with a penalty
Both co-op players fallBoth return to the latest shared checkpoint
A hero is downed in combatRemains revivable for up to 60 seconds
A partner performs a reviveRevive hold is tuned to 2 seconds

After a checkpoint respawn, check your health before rushing back into combat. The run continues, but the penalty leaves you with less room for another mistake.

In co-op, move toward a downed partner when the combat situation allows. The extended revival window gives you up to 60 seconds to reach them, while the revive itself requires a two-second hold.

Checkpoint recovery addresses hazards during a run. Save slots organize separate progression files. Keep those functions distinct when diagnosing what happened after a fall, a defeat, or a return to file selection.

Check “Coming Soon” Labels Before Replaying for an Unlock

A locked biome does not always point to lost progression. EA 1.20.15 adds “Coming Soon” labels to locked biomes for clearer navigation.

The current Early Access content includes two full biomes and four heroes: Valraven, Branok, Darkblade, and Elowen. Additional biomes and heroes belong to the planned expansion toward version 1.0.

Read the biome label before repeating clears to chase access. If an area says “Coming Soon,” focus on the playable biomes, Brotherhood quests, relics, and unlock objectives already in the game.

FAQ

How do Mad King Redemption save slots and progress reset affect gold?

The EA 1.20 progression reset preserves gold while resetting story progression and unlocks. Keep that exception tied to this update when checking an older file.

Can I start a fresh game without deleting my main save?

Yes. Multiple save slots let you begin fresh without wiping your main file. Select an empty slot and check its New Game state before proceeding.

Why did my unlocks disappear after the progression update?

EA 1.20 changes progression through quests and objective-based unlock systems, resetting existing story progression and unlocks. Visit Seraphina’s archive to review the rewards and requirements in the updated system.

Does every fall end the run?

No. EA Patch 2 adds checkpoint respawning for many falls, with a default penalty of 20% maximum HP that can be configured per trigger. Other kill-zone behaviors include scene reloading and instant death.

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