Updated

Mad King Redemption Review: A Punishing Roguelite Brawler

Our Mad King Redemption review breaks down the combat, stamina gripes, corrupted powers, and Early Access content before you buy this retro brawler.

Jump to

Mad King Redemption Review: Old-School Brawling Meets Roguelite Punishment

This Mad King Redemption review digs into a game that tries something genuinely interesting: fusing the arcade beat 'em up with roguelite progression and a dark redemption story. If you grew up mashing buttons through golden-age brawlers, the pitch alone is enough to get your attention. The Early Access build has a solid core concept and uneven execution; whether you buy in now depends on your tolerance for jank.

Official page: Mad King Redemption (madkingredemption.com)

What Is Mad King Redemption?

The setup is simple and grim, and it is the first thing any proper Mad King Redemption review has to explain. The kingdom has fallen to a mad king who used forbidden magic to try to resurrect the queen, lost his sanity in the process, and now controls your afterlife. You play as dead warriors stuck in purgatory, fighting through the corrupted kingdom to earn redemption. Each run ends in death, sends you back to a hub area, and lets you spend gold on permanent upgrades before trying again.

The earlier announcement from developer SECRET MISSION said the game entered Early Access on May 14, 2026, priced at $14.99 with a 50% Early Access discount. It ships with four playable characters and one complete world. In the earlier store snapshot, user reviews sat at "Very Positive," with 84% of 160 user reviews positive, and the developers report a peak of over 50,000 new players across all platforms in a single week.

FeatureDetail
Developer / PublisherSECRET MISSION
Early Access releaseMay 14, 2026
Price at launch$14.99 (50% Early Access discount)
Playable characters4
Launch contentOne complete world, multiple stages
Enemy count16 unique enemies including bosses
Steam Deck statusVerified

The visual identity is a deliberate mix of pixel art characters with 3D models and environments, giving it a retro arcade feel with modern touches. You slay hordes of enemies through careful button smashing, with faithful brawler combat and deep roguelite elements layered on top. If you want more context on the developer's own positioning, the official Mad King Redemption Steam page lays out their Early Access roadmap and FAQ.

The Corrupted Power System Is the Hook

What separates this from a standard roguelite is the risk-reward layer the mad king himself forces on you, and it is the standout idea in this Mad King Redemption review. He interrupts your runs to offer corrupted powers — abilities like summoning thorny vines or dark tentacles. The catch: using them costs your own health. Every time you accept a power, you're deciding whether burning HP is worth a burst of damage.

That tension is the most interesting thing here. It turns each offer into a small gamble rather than a free upgrade, and it gives the king a personality beyond a boss sprite. He taunts you throughout runs, and you can read lore snippets by walking up to paintings in the castle.

Combat itself follows familiar brawler rules: normal attacks, a special move that recharges over time, throwing knives, parrying, and the forbidden powers, plus a double jump and air attacks. The four characters play differently, and the mage's ability to heal herself makes her notably stronger than the rest. One hero is a swordsman, another is a wrestler type, and a third is an assassin. All four have distinct combat styles and backstories worth discovering.

CharacterEarlier player impressions
SwordsmanOne of four distinct playable characters
Wrestler typeOne of four distinct playable characters
AssassinOne of four distinct playable characters
MageCan heal herself, which that early player personally rates as notably stronger

Where the Combat Falls Apart

This is where a Mad King Redemption review has to be blunt. The stamina meter is a substantial problem. Your character tires from swinging a weapon too often, which sits badly in an arcade game built around mashing buttons and juggling crowds. As that player put it, it's not Dark Souls — stamina management isn't the point, and stopping mid-fight breaks the flow.

Readability is the second issue. Enemies don't telegraph attacks consistently; sometimes a sword is held up with no clear signal of when the strike lands. Animations are janky in places — an enemy's projectile flies before the throwing animation even plays, which makes parrying nearly impossible to time. The characters are also small on screen, making crowds harder to parse.

An early player found the difficulty brutal and not always enjoyable. Enemies hit hard, acid pits can kill you outright, and you can get stun-locked when surrounded. When telegraphs and animations misfire, the frustration outweighs the challenge.

StrengthWeakness
Corrupted powers create real risk-reward decisionsStamina meter interrupts the flow of brawling
Four characters that play quite differentlyWeak or delayed enemy telegraphs
Pixel art mixed with 3D models and environmentsJanky animation timing
Upgrades apply to every characterSmall on-screen characters in crowds

Progression, Upgrades, and Run Structure

The roguelite loop works as you'd expect from the genre, and this Mad King Redemption review confirms it holds up. Die, keep your gold, return to the hub, and buy permanent upgrades, including more health, faster movement, and stronger attacks. Those upgrades apply to every character, so nothing you buy is locked to a single hero.

Levels have some randomization, but not as much as you might expect. Enemy placements and item drops change between runs. The developers have continued updating the game since launch: Early Access Patch 5 - Version 1.20.15, dated Fri, September 25, added a new room and quest, reworked a boss, tightened up audio, and shipped a batch of bug fixes. They've also outlined plans for a full release in roughly six to nine months, aiming to add more playable characters, more worlds, and additional enemies.

On progression, the developer's Early Access notes say the codebase is 95% complete and that production is halfway done, with balancing, bug fixing, polishing, and playtesting still to come. A good approach for new players is to treat the first several runs as upgrade farming rather than progression — bank gold, buy survivability first, and worry about damage once the stamina interruptions become less punishing. Lean on jumping and positioning rather than parrying — simply jumping around works better than trying to block.

Performance, Platforms, and Co-op Options

Before you commit, any Mad King Redemption review should flag what the store page actually promises on the technical side. The game carries 24 Steam Achievements, supports Remote Play Together and Shared/Split Screen co-op, and includes Steam Cloud and Family Sharing. The developers recommend a controller, and Xbox, DualShock (USB only), and DualSense (USB only) pads are listed as supported.

Platform detailPlatform Details
Steam DeckVerified
Co-opShared/Split Screen, Shared/Split Screen Co-op, Remote Play Together
FeaturesSteam Cloud, Family Sharing, 24 Steam Achievements
Controller supportXbox; DualShock and DualSense (USB only)
Minimum GPUNVIDIA GeForce GTX 1050 or AMD RX 560 (3GB VRAM)
Minimum RAM16 GB
Storage4 GB available space

Minimum specs call for a 64-bit processor and OS, Windows 10 64-bit, an Intel Core i5-6600 or AMD Ryzen 5 1600, 16 GB RAM, and a GTX 1050 or RX 560 with 3GB VRAM. Recommended specs step up to an i7-9700 or Ryzen 5 3600, 32 GB RAM, and a GTX 2060 or RX 5700. The store page also offers three discounted bundles pairing the game with Underling Uprising, Dwarves: Glory, Death and Loot, or Loot of Baal, each saving 10% off the two items. If you want a polished, finished beat 'em up today, waiting is sensible; if you're comfortable with an ambitious, rough-edged roguelite that plays like a retro brawler with an identity crisis, there's real charm under the jank.

For $14.99, this is a reasonable gamble for brawler fans who enjoy watching a game grow, and that is the honest closing note for this Mad King Redemption review. Steam reviews are currently "Very Positive," and the developer's stated goal of building alongside community feedback — with a Discord server, free beta playtests, feedback forms, user interviews, polls, and giveaways — points to ongoing support rather than an abandoned Early Access launch. But set expectations honestly. The stamina system and readability problems are the kind of thing that need patching, not just getting used to, and the early player considered them potentially fixable by release; that was an expectation, not a confirmed repair.

FAQ

Is Mad King Redemption a roguelite or a straight beat 'em up?

It's a hybrid. The developer's Steam page describes it as a brawler with "deep roguelite elements" — you fight through stages, die, return to a hub, and spend gold on permanent upgrades that apply to all characters.

Why do players complain about the stamina meter?

Your character tires from swinging a weapon too frequently, which interrupts the button-mashing flow you'd expect from an arcade brawler. That early player's opinion is that it feels more like an arbitrary limit than the tactical stamina management you'd find in a Soulslike.

How much content is in the Early Access version of Mad King Redemption?

The Early Access launch includes four playable characters, one complete world with multiple stages, and 16 unique enemies including bosses. The developers plan to add more characters, worlds, and enemies on the road to full release in about six to nine months.

Is Mad King Redemption Steam Deck verified?

Yes. The game is Verified for Steam Deck, and the developers recommend playing with a controller — Xbox, DualShock, and DualSense pads are supported.

Why does the Mad King Redemption Metacritic page have no score?

Metacritic posts a Metascore only after professional outlets publish scored reviews, and the page itself states that critic reviews "are not available for this game yet." That's why every metric reads zero or "tbd" — the data simply hasn't been filed, not because the game scored poorly.

Is a 0% rating on the Mad King Redemption Metacritic page a bad sign?

No. The zeros represent empty slots, not negative verdicts. The same page lists 0% positive, 0% mixed, and 0% negative user ratings, which is only possible when no one has rated the game at all. Reading it as a bad review is a misreading of absent data.

Which platforms is Mad King Redemption available on?

The game has two platforms: PC and Xbox Series X. If you play on other consoles, the game isn't listed for them on the aggregator.

How should I decide whether to buy it without reviews?

Start with what the listing confirms — the 2D beat-'em-up genre, the developer SECRET MISSION, and the PC and Xbox Series X platforms — then study any available gameplay footage and screenshots. Confirm the platform matches your setup, and decide if the genre is worth a blind buy to you. Combining those signals gives you a more reliable picture than an empty review page ever could.

Continue with

Mad King Redemption Discord: Join and Help Shape the GameThe Mad King Redemption Discord is where Early Access players vote on balance, read patch notes and talk to devs. Here's how to join and what to expect.

Official channels for news, updates and player help: